Hands Free 3D: Second Life Navigation Demo

Posted by admin on February 5th, 2010 and filed under free avatar | 11 Comments »

http://www.handsfree3d.com

We’ve done some experiments over here at Kapor Enterprises using 3D cameras to control virtual worlds like Second Life.

Mitch Kapor and Philippe Bossut designed a prototypical interface that demonstrates the possibilities for operating Second Life “hands free” without a mouse or keyboard. To make this work, they modified the open source Second Life client to support the camera as an input device.

This new prototype was made possible through the use of a 3D Camera designed by 3DV Systems. The camera is very similar to a webcam, but also captures the depth of all the objects in its view. Our prototype is still very experimental: we haven’t made the code or executable available and the cameras aren’t available yet anyway.

For the moment, our objective is to explore the possibilities for these new types of devices. We believe that these cameras will eventually make interacting with Virtual Worlds as comfortable as using a webcam. This will ultimately broaden the appeal of Virtual Worlds by allowing new ways of online expression. It may also attract people who find the current gaming interface too hard to handle.

Produced by KEI Creative:

Eric Wong
Sean Aquino
Trevor Parham

Music track,’Identity of Self’ by

hisboyelroy

Duration : 0:3:44


[youtube 2t52gkAwJq8]

11 Responses

  1. tempranight Says:

    Esc -> Options -> …
    Esc -> Options -> Graphics -> Quality
    /Performance

    You know your computer performance, you set the best configuration for your machine.

    Customizable environment settings for heterogenea public. That concept is really old in PC Games…

    But that “takes some time to load” is true… Unfortunately…

  2. PureWay4 Says:

    The current sec …
    The current sec life graphics takes some time to load so what will happen with more advanced graphics!

  3. tempranight Says:

    Oh, yes, there was, …
    Oh, yes, there was, but they where very bad…

    Fade to Black (1995), Delphine Software International
    BioForge (1995), Origin Systems
    Lemmings 3D (1995), Clockwork Games / Psygnosis

    All right, Second Life graphics are better than these games, but only because of opengl and higher screen resolutions…

    I mean: can second life development team get closer to the visuals of CS Source or Modern Warefare 2?
    That should bring looooots of people to the application…

  4. PureWay4 Says:

    there was no 3d …
    there was no 3d games back in 1995!!

  5. RodneySTR Says:

    if it was real …
    if it was real good virtual reality this would be good but for sl . i perfer sitting

  6. tempranight Says:

    Second Life would …
    Second Life would be more succesful if the graphics where more realistic… That kind of visual appearance looks like a 1995 3D Game…

  7. tomassoe Says:

    lol me too
    lol me too

  8. cuntbollockswank Says:

    nice flares. You …
    nice flares. You guys are up.

  9. pidosilencio Says:

    cool, by the way, …
    cool, by the way, sl has much better graphics than the video shows. Seem nice to move on sl using no hands :P

  10. LauraaRichT Says:

    eurhgg. this means …
    eurhgg. this means i have to stand up, ill stick to using a keyboard

  11. xoxoVittixoxo Says:

    I WANNA TRY THAT!!
    I WANNA TRY THAT!!

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